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μ‚¬λžŒμ΄ 운λͺ…을 νƒ€κ³ λ‚œ 건 μ–΄μ©” 수 μ—†κ³  그것을 κ·Ήλ³΅ν•˜κ±°λ‚˜ νž˜λ“€μ–΄ν•˜λŠ” 것도 κ·Έ μ‚¬λžŒ μž¬λŸ‰μ΄μ§€λ§Œ, κ·Έ 운λͺ…을 남과 λΉ„κ΅ν•˜λ©΄μ„œ μŠ¬νΌν•  ν•„μš”λŠ” μ—†μ–΄. - redpixel이 막내 이λͺ¨μ—κ²Œ λ“€μ—ˆλ˜ 말.

μ†Œκ°œ #

The third game of Project GIPF. For 2 players.

Strange… A board that gets smaller and two players playing with the same marbles... In the beginning you'll have to get used to it, but once you do, you'll find out that there are many ways to get the game under control. Play the right marble at the right place at the right moment, and you'll gain the upper hand.

κ²Œμž„ 뢀속물 #

  • 백색 ꡬ슬 6개
  • νšŒμƒ‰ ꡬ슬 8개
  • κ²€μ • ꡬ슬 10개
  • 링λͺ¨μ–‘μ˜ λ³΄λ“œ 쑰각 37개

A. λͺ©μ  #

λ‹€μŒ 쀑 ν•˜λ‚˜μ˜ μ‘°ν•©μ˜ κ΅¬μŠ¬λ“€μ„ λ¨Όμ € μ–»λŠ” μ‚¬λžŒμ΄ 이긴닀.
  • 백색 ꡬ슬 2개 + νšŒμƒ‰ ꡬ슬 2개 + κ²€μ • ꡬ슬 2개
  • 백색 ꡬ슬 3개
  • νšŒμƒ‰ ꡬ슬 4개
  • κ²€μ • ꡬ슬 5개

B. μ€€λΉ„ #

  1. μ‹œμž‘λ•Œ 흰색 5개, νšŒμƒ‰ 7개, κ²€μ • 9개의 κ΅¬μŠ¬μ„ κ°€μ§€κ³  μ‹œμž‘ν•œλ‹€. 이 κ΅¬μŠ¬λ“€μ„ "pool"이라고 λΆ€λ₯΄κΈ°λ‘œ ν•œλ‹€. (ν™•μž₯ κ·œμΉ™μ—μ„œλŠ” 각각 1개의 κ΅¬μŠ¬μ„ μΆ”κ°€λ‘œ κ°€μ§€κ³  μ‹œμž‘ν•œλ‹€. See point G. below: TOURNAMENT RULES.)
  2. 37개의 λ³΄λ“œ 쑰각을 λ‹€μŒκ³Ό 같이 λ°°μΉ˜ν•œλ‹€.

    diagram1.gif
    κ·Έλ¦Ό 1: κ²Œμž„ μ‹œμž‘λ•Œ μ΄λ ‡κ²Œ λ³΄λ“œλ₯Ό λ°°μΉ˜ν•œλ‹€.

  3. λ¨Όμ € ν•  μ‚¬λžŒμ„ μ •ν•œλ‹€. (κ°€μœ„λ°”μœ„λ³΄λ‘œ μ •ν•˜λŠ” 것도 μ’‹λ‹€)

C. Making a move #

μžμ‹ μ˜ μ°¨λ‘€μ—λŠ” λ‘˜ 쀑 ν•˜λ‚˜μ˜ 행동을 ν•  수 μžˆλ‹€. (1) κ΅¬μŠ¬μ„ λ³΄λ“œμ— λ°°μΉ˜ν•˜κ³  λ³΄λ“œ 쑰각을 ν•˜λ‚˜ μ œκ±°ν•˜κ±°λ‚˜ (2) 1개 μ΄μƒμ˜ κ΅¬μŠ¬μ„ κ°€μ Έμ˜€λŠ” 것.

ꡬ슬 배치 및 λ³΄λ“œμ‘°κ°μ˜ 제거 #

  1. μžμ‹ μ˜ μ°¨λ‘€κ°€ λŒμ•„μ˜€λ©΄, "pool"μ—μ„œ κ΅¬μŠ¬μ„ ν•˜λ‚˜ λ¨Όμ € μ„ νƒν•œλ‹€. (μ–΄λ–€ μƒ‰μ˜ κ΅¬μŠ¬μ΄λΌλ„ 선택이 κ°€λŠ₯ν•˜λ‹€.) λ‹€μŒμ—λŠ” λ°˜λ“œμ‹œ λ³΄λ“œμ˜ λΉ„μ–΄μžˆλŠ” 칸에 그것을 λ†“μ•„μ•Όν•œλ‹€. μ€‘μš”: the marbles, in the pool as well as on the board, belong to both players (i.e. neither you, nor your opponent have your "own" marbles to play with).
  2. κ΅¬μŠ¬μ„ 놓은 ν›„, λ°˜λ“œμ‹œ "자유둜운" λ°”λ‹₯ μ‘°κ°ν•˜λ‚˜λ₯Ό μ œκ±°ν•΄μ•Όν•œλ‹€. "자유둜운" λ°”λ‹₯쑰각은 ꡬ슬이 λ†“μ—¬μžˆμ§€ μ•Šκ³ , λ³΄λ“œμ˜ 외곽에 μœ„μΉ˜ν•œ λ°”λ‹₯쑰각을 μ˜λ―Έν•œλ‹€. λ‹€μ‹œ λ§ν•˜λ©΄, In other words, there may not be a marble on it and you must be able to remove it from the sides without disturbing the position of the remaining board pieces.

    diagram2.gif
    κ·Έλ¦Ό 2: 단지 ν™”μ‚΄ν‘œ ν‘œμ‹œλ₯Ό κ°€μ§„ λ°”λ‹₯쑰각만이 제거될 수 μžˆλ‹€.

  3. κ΅¬μŠ¬μ„ 놓고 λ³΄λ“œ 쑰각을 μ œκ±°ν•˜λŠ” κ²ƒκΉŒμ§€κ°€ ν•œ 턴이 λœλ‹€. μ°¨λ‘€κ°€ λŒμ•„μ˜¨ ν”Œλ ˆμ΄μ–΄λŠ” 이 두 행동을 λͺ¨λ‘ ν–‰ν•΄μ•Όν•œλ‹€. μ–΄μ¨Œκ±°λ‚˜, However, it may occur that you cannot remove any of the vacant board pieces without disturbing the position of the other board pieces. In this case you do not remove a board piece (i.e. your move ends after having placed a marble.) Note: don't stack the board pieces that you remove on top of each other. It is better to use them to put your captured marbles on (see below).

Capturing marbles #

  1. Capturing is compulsory; you must do it if you can.
  2. To capture a marble, you must jump over it with another marble (i.e. as in checkers). You may only jump over a marble on an adjacent board piece. You may jump in any direction if there is a vacant board piece behind the marble that you intend to capture.
  3. The color of the marbles is of no importance when capturing: you may jump with any marble over any other marble, no matter the color, no matter whether you or your opponent placed it on the board. For example: you put a white marble on the board. A few moves later your opponent places a gray marble next to it. There is a vacant board piece behind both marbles. You may select the option you think is most advantageous: jumping with the white marble over the gray one or the other way around.
  4. If you jump over a marble and you have the possibility to jump over a second one, then you must do so, no matter in which direction you make the second (or third) jump.

    diagram3.jpg
    Diagram 3: The arrows indicate the different ways to capture. 1 -> 2 and 3. 1 -> 2, 4 and 5. 2 -> 1, 3 -> 2 and 1 .

  5. If you can capture different numbers of marbles (e.g. in one direction 1 marble and in another direction 2 marbles), you may freely chose which possibility you'll go for.
  6. Capturing one or more marbles counts as a complete move. In other words: that turn you may not place a marble, nor may you remove a board piece.

D. Isolating marbles #

  1. If you succeed in isolating one or more board pieces from the main part of the board, you may claim the isolated pieces, including the marbles on them. Most of the times it will concern one board piece, thus one marble, but it is not limited to one. This "claiming" should be seen as a second way of capturing marbles, but it is not compulsory.

    diagram4.gif
    Diagram 4: if you remove the board piece indicated by the arrow, you capture the marble on the isolated board piece.

  2. You can only capture marbles this way if there are no vacant board pieces in the isolated group. So, you may claim one or more board pieces when you either put a marble on the last vacant board piece of an already isolated group, or remove the board piece through which a group of occupied board pieces gets isolated.
Note: you may capture marbles this way as a result of a move; it is not itself a move.

  1. You can only capture marbles this way if there are no vacant board pieces in the isolated group. So, you may claim one or more board pieces when you either put a marble on the last vacant board piece of an already isolated group, or remove the board piece through which a group of occupied board pieces gets isolated. Note: you may capture marbles this way as a result of a move; it is not itself a move.

E. End of the game #

As mentioned at the beginning of these rules: the first player to obtain either 2 marbles of each color, or 3 white marbles, or 4 gray marbles, or 5 black marbles wins the game.

F. Special cases #

  1. It may occur that there are no more marbles in the pool before the game has ended. In this case you must continue with your captured marbles. As with selecting a marble from the pool, you may choose any color of your captured marbles to play with - and this goes on until one of the two players gets a winning set of marbles.
  2. In the extreme event (not to exclude the possibility) that all the board pieces would be occupied before either of the players achieves one of the set goals, it is the one who makes the last move who wins. In fact, he may claim all of the remaining board pieces, including the marbles, for this situation is to be seen as an isolated group of occupied board pieces.

Tournament rules #

  1. The tournament version of ZÈRTZ is played with all 24 marbles: 6 whites, 8 grays and 10 blacks. The rules remain exactly as they are, but to win you must either obtain 3 marbles of each color, or 4 whites, or 5 grays, or 6 blacks.
  2. If you select a marble of a certain color from the pool, you must play that marble.
  3. Capturing is compulsory, meaning that you may force the opponent to take back his last move if he didn't do so. (Taking back a move includes putting back the removed board piece.)

For example: you put a marble on the board and create an opportunity for a capture. Your opponent does not capture; he takes a marble, places it on the board and next removes a board piece. You may have a look at the new situation and either do the capturing yourself, or force your opponent to take back his move and oblige him capture. (If you don't ask your opponent to take back his move and you don't capture either, then it is your opponent, when it is his turn again, who may force you to take back your last move.)

Enjoy the game!

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