현명(賢明)한 프로그래머는 도를 듣고 따른다. 보통(普通) 프로그래머는 도를 듣고 찾아본다. 멍청한 프로그래머는 도를 듣고 웃어 넘긴다. 그 웃음이 없었더라면 도는 존재하지 않았을 것이다. 가장 높은 음이 가장 알아듣기 힘든 법. 앞으로 나아감은 바로 후퇴(後退)하는 법. 위대(偉大)한 재능(才能)은 인생(人生)의 후반(後半)에야 나타나는 법. 가장 완벽(完璧)한 프로그램에도 버그는 존재(存在)하는 법. - "프로그래머의 길"에서
This is an index of all words occuring in page titles.
See also:
TitleIndex -- a shorter index
----
0 | 1 | 2 | 3 | 5 | 8 | Others | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Others
Mail
0
01
02
03
04
05
06
0
1
1
10
11
12
1ʱĢ
2
2
2004
2010
26
2D
2
3
3
33
3
5
5
5и
8
8
Others
:
- Carolus Magnus : Quick Reference
- Cg : ̺ Ŀũ ͺ
- DVONN : Ģ
- Earthquake : Ģ
- Edel, Stein & Reich : 1ʱĢ
- GIPF : Ģ
- Settler Of Catan : Ģ
- TAMSK : Ģ
- TAMSK :
- You're Bluffing! :
- ZERTZ : Ģ
- : Ģ
- Ÿ : Ģ
A
A
A1
Abandoned
About
ACE
- ACE
- ACE Reactor ΰ 뵵
- ACE
- ACE ⺻
- ACE/ACE_Event_Handler_T ̾߱
- ACE/ACE_Event_Handler_T ̾߱
- ACE/ACE_FILE_IO
- ACE/ACE_FILE_IO
- ACE/ACE_High_Res_Timerǻ
- ACE/ACE_High_Res_Timerǻ
- ACE/ACE_Singleton
- ACE/ACE_Singleton
- ACE/ACE_Task
- ACE/ACE_Task
- ACE/ManageLargeNumberNetworkConnections
- ACE/UUID
- ACE/VC6
- ACE/ACE_Task
- ACE/ťƮҽ
- ACE/ġ/弭UNIXġϱ
- ACE/Ʃ丮/ť
- ACE/linux
- ACE/logó
- ACE/mingw
- ACE/reactorƩ丮
- ACE_Dynamic_Message_Queue
- ACE_INSTALL
- ACE_SOCK_Dgram
- ACE_SOCK_IO
- ACE_SOCK_Stream
- ACE_Svc_Handler
- Overview of ACE
ACEŶϱʺڰ̵
ACEƩ丮001
ACEƩ丮002
ACEƩ丮003
ACEƩ丮004
ACEƩ丮005
Adaptive
Advanced
AI
Ajax
Algorithm
All
Allegro
Alpha
Amit
An
Anchor
And
Angelscript
Any
Apache
API
Applet
Applications
Apps
ARB
Architecture
Array
ASCI
ASE
Autoconf
Automake
Auxlib
B
Babel
Backbone
Backup
Bad
BANG
BAS
Beta
Billboarding
Bin2c
Binding
Bitset
Blackdownġ
Blocking
- Socket Overlapped I/O Versus Blocking/Non-blocking Mode
- Socket Overlapped I/O Versus Blocking/Non-blocking Mode
Blog
- Blog
- BlogChanges
- BlogChangesMacro
- BlogHeader
- Blog/2004-02
- Blog/2004-03
- Blog/2004-04
- Blog/2004-05
- Blog/2004-06
- MoniWikiBlog
Blowfish
Bluffing
Board
Book
Boost
- Boost.Python ؼ hybrid ý ϱ
- boost
- boost/Install/VC2005
- boost/MPL
- boost/MPL
- boost/MultiArray
- boost/any
- boost/dynamic_bitset
- boost/graph
- boost/graph/QuickTour
- boost/introduction
- boost/pool
- boost/pool
- boost/pool̽
- boost/random
- boost/regex
Bounding
Box
Brain
BSP
Buffer
Bugs
Build
Builder
Building
C
C
- CListCtrl ɹ
- CTreeCtrl ɹ
- C/UNIXȣȯȸ
- C/ Ű Լ
- C/ŸŸԱ
- C/ؾҰ͵
- C/ݺ̾߱
- C/ǹ̾߱
- C/ǥԼ/ڿ
- C/Լ̾߱
- C/tokenиҽ
- Creating a Scripting System in C++
- LUA 5.0 C API
- LUA/LUA function C ߴٰ ٽ ȣϱ
- SQLite/C API ̽
- luabind/C++ <-> Ŭ ȣ ȣ
C2005
C32
C6
C6
CA
Ca
Cairo
Carolus
Case
Catan
Category
- CategoryCategory
- CategoryCategory
- CategoryEmpty
- CategoryHomepage
- CategoryMacro
- CategoryTemplate
- WikiCategory
Cel
Cg
Changes
Check
Classes
Clone
CN
CodewhoreHOWTO
Collection
Completion
Computation
Concept
Connections
Content
Contents
Continuous
Control
Conversion
Cookies
Cool
Core
Coroutine
CoroutineȰ
CPP
Cpp
- Cpp
- CppBuilder
- CppBuilder/Tips
- CppBuilder/VirtualTreeview
- Cpp/ڿε
- Lua/DoItYourselfCppBinding
- UsingAutomakeAndAutoconfWithCpp
- з/Cpp
- luabind/̸ Ҵ Cpp νϽ ũƮ ϱ
Cpp
CR
Crashing
Creating
Cryptopp̾߱
Ctrl
Culling
Curl
CVA
CVS
Cvstrac
Cygwin
Cygwin
Cygwin
C
Cҽ
C
D
D
D5
Daily
DAO
Datatype
Date
DB
Dead
Deadlock
Debian
Delete
Description
Design
Dev
Devcpp
Development
Dgram
Dia
DIBб
Direct
Director
DirectX
Display
DLL
DLL
DLL
Do
DOS
DoubleCD
Down
Doxbar
Doxygen
Draw
Due
DVONN
DX
Dynamic
E
E
E64
Earthquake
Easy̺귯
Eclipse
Edel,
Editing
Embedded
Empty
Engine
Enigmail
Equation
Erlang
Error
Ethereal
Event
Evictor
EXE
Expat
Export
EXT
Extension
Extensions
F
Faq
FAQ
- DirectGraphics FAQ
- GL_ARB_vertex_buffer_object/FAQ
- LUA FAQ
- State Threads Library FAQ
- The Matrix and Quaternions FAQ
- Ƽ÷̾ Ӱ FAQ
Fast
Fastcgi
Favorite
Fedora
FILE
File
Files
Filt
Find
Finish
- glFlush() glFinish() Դϱ?
Fish
Flash
Flush
- glFlush() glFinish() Դϱ?
Foaf
Fog
Folding
Foot
For
Format
Formatting
Fortune
Foundation
FPS
Fractal
Frank
FreeBSD
FreeBSD
Freeimage
From
Front
Function
G
G
Gallery
Game
Garbage
Gcc
Generating
Genetic
Genoa
Get
Giki
GIPF
GL
- GLScene
- GLScene/TerrainRenderer
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_buffer_object/FAQ
- GL_EXT_paletted_texture
- GL_EXT_point_parameters
Gl
- glFlush() glFinish() Դϱ?
- glFlush() glFinish() Դϱ?
- glOrtho() glViewport() մϱ?
- glOrtho() glViewport() մϱ?
GlSDL
Gmail
GNU
Gp
GP
Graph
Graphics
Graphviz
GSTL
Guest
Guide
H
Handler
Handshake
Hash
HawkNL
Header
Headlines
Help
- HelpContents
- HelpIndex
- HelpOnEditing
- HelpOnFormatting
- HelpOnHeadlines
- HelpOnLinking
- HelpOnLists
- HelpOnMacros
- HelpOnNavigation
- HelpOnProcessingInstructions
- HelpOnRules
- HelpOnSmileys
- HelpOnSpellCheck
- HelpOnTables
- HelpOnUserPreferences
- HelpOnXmlPages
- HelpTemplate
Hexnumber
High
Hiscore忹
Hits
Home
Homepage
Hot
Howto
Hybrid
Hyper
I
I
I85
Iconv
Ideas
IME
Implementation
Import
In
Index
Info
INI
Init
INSTALL
Install
Instructions
Inter
Interaction
Interface
Into
Introduction
- An Introduction to Reinforcement Learning
- Introduction To Octrees
- Introduction to STL
- OpenGL Texture Mapping Introduction
- TwistedMatrix/Introduction
- boost/introduction
IO
IOCP
Isbn
Issue
It
J
Jam
Java
Java2
Javascript
Jsprint
K
Kaki
Keys
Knoppix
Kqueue
Kruskal
L
Language
Large
Ldecode
Learning
LEMON
Lencodeڵ
Libevent
Libnet
Libpcap
Libpq
Library
Libȭ
Linking
Links
Linux
List
Lists
Lite
Litestep
LiveCD
Livelock
Load
Loadstring
Local
LOD
Login
Logó
Looking
Lt
Lua
- CaLua ̾߱
- Lua
- Lua vs Python
- Lua/5.0.2/Note
- Lua/5.1/Note
- Lua/API
- Lua/API/
- Lua/API/lua_load
- Lua/API/lua_load
- Lua/API/luaԼȣ
- Lua/DoItYourselfCppBinding
- Lua/OptimisingGarbageCollection
- Lua/patch/hexnumber
- Lua/patch/rubylikeself
- Lua/work6ġ
- з/lua
- lua 5.0 beta ȣȯҵ
- lua/Ű
- lua/Ұ
LUA
- LUA 5.0 C API
- LUA 5.0 auxlib
- LUA FAQ
- LUA Tutorial
- LUA ȭ
- LUA ȭ - ȭ
- LUA Ʃ丮
- LUA/LUA function C ߴٰ ٽ ȣϱ
- LUA/LUA function C ߴٰ ٽ ȣϱ
- LUA/Pickle
- LUA/URLencodeڵ
- LUA/VRML Ÿ ڵ
- LUA/XML ļ
- LUA/Ÿ̺̾߱
- LUA/ϵ ڵûũ ϱ
- LUA/ȭ
- LUA/coroutine
- LUA/coroutineȰ
- LUA/loadstring() ̿ ̺ ϱ
- LUA/string̺귯
- ǽð α LUA
Luabind
- Luabind
- luabind/C++ <-> Ŭ ȣ ȣ
- luabind/Cpp Ŭ ȣ ȣ
- luabind/ƹڿѿ
- luabind/Ŭ
- luabind/Ʃ丮
- luabind/̸ Ҵ Cpp νϽ ũƮ ϱ
- luabind/Ư CPP Ŭ Լ ݹ ϴ
- luabind/object nil ϱ
- luabind/property ̺ ȯϱ
LuaDB
LuaSQL
LuaԼȣ
Luaȣϱ
LZMA
M
M
Machine
Macro
- AnchorMacro
- BabelFishMacro
- BlogChangesMacro
- BoardMacro
- CategoryMacro
- DateMacro
- DueDateMacro
- FastSearchMacro
- FoafMacro
- FootNoteMacro
- GalleryMacro
- IsbnMacro
- LoginMacro
- OekakiMacro
- PageHitsMacro
- PageListMacro
- RandomPageMacro
- RandomQuoteMacro
- RecentChangesMacro
- RssMacro
- TrailMacro
- VoteMacro
- WIPPagesMacro
- WantedPagesMacro
Macromedia
Macros
Magnus
Make
Makeheaders
Manage
Manager
Manual
Map
Mapping
Maps
Mapsetǿ
Markup
Masking
Masters
Matrix
Max
MAXSDK
MBONE
Mersenne
Meshing
Message
MFC
Microsoft
Middlebox
Mingw
MinGW
Mingw32
Mingw
MinGWϱ
Mingwġ
Mingw
Minibb
Mixer
Mode
Modular
Moni
- MoniSetup
- MoniWiki
- MoniWikiBlog
- MoniWikiBugs
- MoniWikiDev
- MoniWikiIdeas
- MoniWikiOptions
- MoniWikiPlugin
- MoniWikiProcessor
- MoniWikiRcs
- MoniWikiTheme
- MoniWikiTodo
- MoniWiki/DownLoad
- MoniWiki/HotKeys
- MoniWiki/Release1.0
- MoniWiki/ڸƮ
- MoniWiki/jsprint
Monologue
Morphix
Movable
MPL
MPL
MRTG
MSS
MTU
Multi
Multicast
Multiuser
MX
MySQL
N
Name
Nature
NAT
Navigation
Nebulae
Nehe
Ness
Net
Netcat
Network
Networking
Neutreeko
New
Newbie
Nil
Ninja
Noise
Non
Note
Number
O
O
Object
Objects
Object
Occlusion
Octrees
ODBC
ODE
Oe
Oekaki
Of
- Fast computation of terrain shadow maps
- Overview of ACE
- Settler Of Catan : Ģ
- VariationOfDeadReckoning
- traders of genoa
Offscreenڿ
Oggvorbis
Ogre
Old
On
- HelpOnEditing
- HelpOnFormatting
- HelpOnHeadlines
- HelpOnLinking
- HelpOnLists
- HelpOnMacros
- HelpOnNavigation
- HelpOnProcessingInstructions
- HelpOnRules
- HelpOnSmileys
- HelpOnSpellCheck
- HelpOnTables
- HelpOnUserPreferences
- HelpOnXmlPages
OpenAL
OpenGL
- All About OpenGL Extensions
- OpenGL
- OpenGL Extension ϱ
- OpenGL Texture Mapping Introduction
- OpenGL Win32 Tutorial
- OpenGL/ShaderLanguage
- OpenGL/TextureMapping
- з/OpenGL
Opengl
OpenML
OpenSSL
Optimising
Optimizations
Options
Original
Ortho
- glOrtho() glViewport() մϱ?
OTL
Overlapped
Overview
P
P1
P2
P2P
P32
Page
- DeleteThisPage
- FindPage
- FrontPage
- PageHitsMacro
- PageListMacro
- PageSize
- RandomPage
- RandomPageMacro
- WikiHomePage
Pages
Paletted
Parameters
Particle
Patch
Pattern
PCRE
Perlin
PGP
PHP
Pickle
Piggyback
Pig
Pixel
Pl
Plane
Plugin
Point
Polygon
Pool
Pooling
Pool
Pool̽
Port
Ports
PostgreSQL
Preferences
Proactor
Processing
Processor
Programming
Property
Protocol
PVS
Python
Python
Q
QoS
Quadtrees
Quaternions
Queue
Quick
Quit
Quote
R
R
Radiosity
RAID
Random
Rcs
Re
Reactor
ReactorƩ丮
Recent
Reckoning
Red
Redpixel
Redpixelġ
Reference
REGEX
Regex
Reich
Reinforcement
Release1
Renderer
Res
RLE
ROAM
RPC
RS
Rss
Ruby
Rubylikeself
Rules
S
S
S2
Sand
Scalable
- Writing scalable server applications using IOCP()
- winsock2/WriteScalableWinsockAppsUsingCompletionPorts
Scene
Scite
Scrap
Script
Scripting
SDL
- SDL
- SDL/
- SDL/
- SDL/̺Ʈ
- SDL/Ϲ
- SDL/Ÿ̸
- SDL/easy̺귯
- SDL/glSDL
- SDL_DisplayFormatAlpha
- SDL_GetError
- SDL_Init
- SDL_InitSubSystem
- SDL_Mixer Ʃ丮
- SDL_Quit
- SDL_QuitSubSystem
- SDL_RWops Ʃ丮
- SDL_WasInit
- VC SDL ϱ
- cygwin SDL ϱ
Sea
Search
SEED
Seed
Sending
Server
Settler
Setup
SH
Shader
Shader
Shading
Shadow
Shockwave
Sigcpp̾߱
SigcppƩ丮
Signed
Silly
Singleton
Size
Smileys
Snort
SOCK
Socket
Soup
Spec
Spell
Spidermonkey
Spread
SQ
SSL
State
Stein
STL
Storage
Storming
Stream
Streamming
String̺귯
Sub
Subversion
Svc
Syndrome
System
Systems
T
T
Tables
TAMSK
TAO
Tar
Task
Task
TCPƮȿ
TEEKO
Template
Terrain
- Continuous LOD Terrain Meshing Using Adaptive Quadtrees
- Fast computation of terrain shadow maps
- GLScene/TerrainRenderer
- Generating Random Fractal Terrain
TerrainƩ丮
Tex
Texture
The
- Building Xtras Using The Microsoft Foundation Classes
- Crashing Into The New Year
- Sending e-mail from Director using the Multiuser Xtra
- The Matrix and Quaternions FAQ
- ogre/manual/TheCoreObjects
Theme
This
Thread
Threads
Timerǻ
TinyX
Tipnote
Tips
Title
TLS
To
Todo
Tokenиҽ
Tour
Trac
Traders
Trail
Transmission
Tree
Treeview
Tunnel
Tutorial
Twisted
Twister
Type
U
UDP
UDP
UDPŶսƯ¡
Unicode
Unixodbc
UnixODBC
UNIXFAQ
UNIXȣȯȸ
Unreal
Unxutils
Upcall
Upload
Uploaded
UR
Use
User
Using
- Building Xtras Using The Microsoft Foundation Classes
- Continuous LOD Terrain Meshing Using Adaptive Quadtrees
- Design Issue When Using IOCP in a Winsock Server
- Sending e-mail from Director using the Multiuser Xtra
- UsingAutomakeAndAutoconfWithCpp
- Writing scalable server applications using IOCP()
- winsock2/WriteScalableWinsockAppsUsingCompletionPorts
UTF
UUID
V
V
Value
VAR
Variation
VC
Vc
VC
VC
Versus
Vertex
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_buffer_object/FAQ
- Nehe - Vertex Buffer Objects
- Vertex/Pixel Shader Ұ
Vi
Viewport
- glOrtho() glViewport() մϱ?
Vim
Virtual
Virtual,
Volumetric
Vote
VRML
Vs
Vsftpd
W
Wanted
Was
Way
Web
Weblinks
When
Widgets
Wiki
- InterWiki
- MoniWiki
- MoniWikiBlog
- MoniWikiBugs
- MoniWikiDev
- MoniWikiIdeas
- MoniWikiOptions
- MoniWikiPlugin
- MoniWikiProcessor
- MoniWikiRcs
- MoniWikiTheme
- MoniWikiTodo
- MoniWiki/DownLoad
- MoniWiki/HotKeys
- MoniWiki/Release1.0
- MoniWiki/ڸƮ
- MoniWiki/jsprint
- OriginalWiki
- RedWiki
- RedWikiWiki
- RedWikiWiki
- WikiCategory
- WikiClone
- WikiEngine
- WikiFormattingRules
- WikiHomePage
- WikiMarkup
- WikiName
- WikiNature
- WikiSandBox
- WikiSeed
- WikiWiki
- WikiWiki
- WikiWikiNess
- WikiWikiNess
- WikiWikiWeb
- WikiWikiWeb
- WikiWikiWebFaq
- WikiWikiWebFaq
- WikiWord
Win32
Win32api
- win32api/DIBб
- win32api/̱
- win32api/̱2
- win32api/⺻
- win32api/
- win32api/ۼ
- win32api/ٿ
- win32api/굥
- win32api/Ʈʶ
- win32api/ϱ1
- win32api/ϱ2
- win32api/ϱ3
- win32api/ϱ4
- win32api/ϱ5
- win32api/ϱ6
- win32api/ũ1
- win32api/hiscore忹
- win32api/offscreenڿ
- win32api/state_manager
Win32API
WinCVS
Window
Winpt
Winsock
- Design Issue When Using IOCP in a Winsock Server
- winsock2/WriteScalableWinsockAppsUsingCompletionPorts
Winsock2
WIP
With
Wops
Word
Work6ġ
Write
Writing
Wx
X
X8
X8
X9
XDK
Xinetd
XML
Xml
Xtra
Xtras
Y
Year
You
Yourself
Yoyo
Z
Z
ZERTZ
Zlib
Zoo
Others
Ҹ
̵
̵ε
ϰ
Ŭ̾Ʈ
̱
̱2
Ӱ߿
ü
üⰳ
ź
Ӱ
Ӱõ
۰ڷ
αʺFAQ
ΰ˻
ϴ
ɼ
Ű
Ʈ
Ű
Ź
ΰ
ϱ
ϱ
Ģ
⺻
⺻
ã
弭UNIXġϱ
Ʈũӿ
Ʈũ
Ʈũðȭϱ
- glOrtho() glViewport() մϱ?
ٸ
ٽ
빮
Կڿε
Ѽ
ϱ
۸
巹Ŀ
̺
Ÿ
ŸŸԱ
ε
ϱ
̽
ϱ
ΰ
Ǵ
̺귯
ε
- luabind/C++ <-> Ŭ ȣ ȣ
- luabind/Cpp Ŭ ȣ ȣ
- luabind/̸ Ҵ Cpp νϽ ũƮ ϱ
- luabind/Ư CPP Ŭ Լ ݹ ϴ
- luabind/property ̺ ȯϱ
ƹڿѿ
ƿ
ʰ
Ű
ƽũƮ
ƽũƮ
ɹ
Ƽ带ϱ
Ƽ÷̾
ACE
ۼ
ť
ťƮҽ
Ÿ̺̾߱
ؾҰ͵
θμġϱ
Ͷ
ܼ
ũ100
- glOrtho() glViewport() մϱ?
Դϱ
- glFlush() glFinish() Դϱ?
ڿ
̷
̸
ٿ
ݺ̾߱
ȯϱ
굥
迭
- ACE_INSTALL
- Carolus Magnus : Quick Reference
- LUA 5.0 C API
- State Threads Library FAQ
- Writing scalable server applications using IOCP()
ȯϱ
ġmingwϵϼϱ
Ͽ
е鿡
з
иϱ
м
Ʈʶ
ȣȯҵ
ϱ
Ͽ
ؼ
ȣ
ϱ
Ÿ
θũ
ϱ
ġ
ġ
ġϱ
Ұ
Ұ
ҽּ̱
ոðī
ũƮ
ũƮ
ý
Ÿ
ǽð
Ƶ鿡
ƹ
ƮŸ
ȳ
˰
˸
ȣϱ
ڿε
¶ΰ
¶ΰӿǺȹ
ɼ
뵵
켱
ϱ1
ϱ2
ϱ3
ϱ4
ϱ5
ϱ6
- glFlush() glFinish() Դϱ?
ǻ
ǿ
̸ּ
̹ȭϷκ
̺Ʈ
̾߱
- ACE/ACE_Event_Handler_T ̾߱
- ASCII85 ̾߱
- BSP Tree ̾߱
- CVA ̾߱
- CaLua ̾߱
- CompletionPort ̾߱
- Dia ̾߱
- Ethereal ̾߱
- GP32 ̾߱
- LEMON ļ ̾߱
- MRTG ̾߱
- Makeheaders ̾߱
- ODE ̾߱
- Overlapped I/O ̾߱
- PCRE ̾߱
- STunnel ̾߱
- Snort ̾߱
- VAR ̾߱
- ã ̾߱
- 迭 ̾߱
- ̾߱
- bitset ̾߱
- curl ̾߱
- doxygen ̾߱
- doxygen/doxbar ̾߱
- freeimage ̾߱
- jam ̾߱
- libnet ̾߱
- libpcap ̾߱
- minibb ̾߱
- unxutils ̾߱
- vim ̾߱
- zlib ̾߱
̿
νϽ
ν
νϱ
ͺ
̽
Ϲ
־
־
ڵα
ڹپ
ڽŸ
ۼϴµ
۾
ϱ
ߴٰ
ü
ϱ
ǹ̾߱
ƺǴ12
ַʻ
ϴ
¡ũĢ
- glFlush() glFinish() Դϱ?
ֱٺ
ֽĿθũ
ȭ
߰ϱ
Ŭ
Ŭ
ڵ
īij
Ŀũ
̳ʼñ
ϵ
ڵûũ
ڵƮ
ڸƮ
ָܼǼ
ݹ
ť
Ŭ
Ŭ
Ŭ
Ŭ
Ÿ̸
źپ
±
ý
ũ1
̺
̺
ū
Ʃ丮
- ACE/Ʃ丮/ť
- GP Ʃ丮
- LUA Ʃ丮
- SDL_Mixer Ʃ丮
- SDL_RWops Ʃ丮
- ƽũƮ Ʃ丮 01
- java/java2 signed applet Ʃ丮
- luabind/Ʃ丮
- vi Ʃ丮
Ư
ļ
ļ
ǥ
ǥԼ
Ǯũ
ӿũ
α
α
α
Ʈ
÷
÷̾
DZ
ǾǾ
ϴ
ϵũġ
̴
н
ѱۼ
ѹ
ѿŰ
Ҵ
Լ
Լ
Լ
Լ̾߱
Լ
մϱ
- glOrtho() glViewport() մϱ?








![[http]](/wiki/imgs/http.png)
