OpenGL ÇÁ·Î±×·¡¹Ö °¡ÀÌµå ¿Â¶óÀÎ - Ã¥À¸·Î Ãâ°£µÈ ÇÁ·Î±×·¡¹Ö °¡À̵åÀÇ ¿Â¶óÀÎ ¹öÁ¯ÀÔ´Ï´Ù.
MAX SDK °³¹ßÀÚ Æ÷·³
http://www.g-matrix.pe.kr/feature/3dengine/lod.htm - ROAM °ü·Ã ÁÁÀº ¹ø¿ª¹°.
http://www.kuenzle-family.ch/philippe/gl/ - ASEÈÀÏÀ» GL ¼Ò½ºÄÚµå·Î º¯È¯ÇÏ´Â Åø.
http://developer.nvidia.com/page/papers_opengl.html - nvidia °³¹ßÀÚ ³í¹®Áß GL°ü·Ã
http://developer.nvidia.com/object/Using_GL_NV_fence.html - VAR°ú NV_fence ÀͽºÅÙ¼Ç °ü·Ã ³í¹®.
http://developer.nvidia.com/object/Alpha_Test_Tricks.html - Alpha_test°ü·Ã.
http://developer.nvidia.com/object/Avoiding_Common_ogl_Pitfalls.html - ¸¶Å© ų°¡µå(glut¸¸µç»ç¶÷)ÀÌ ¾´ GL ÇÁ·Î±×·¡¹Ö½Ã ½Ç¼öÇϱ⠽¬¿î Á¡ 19°¡Áö¿¡ °üÇÑ ±Û. Çʵ¶¼.
http://astronomy.swin.edu.au/~pbourke/ - 3D ¹× ±âŸ ±âÇÏÇп¡ ´ëÇÑ ºÎºÐÀûÀÎ ¾ÆÆ¼Å¬ÀÌ ¸¹´Ù. C ¼Ò½ºµµ Æ÷ÇԵǾîÀÖ´Â°Ô Æ¯Â¡.
http://www.math.uiowa.edu/~dstewart/meschach/ - c ¾ð¾î¿ë Çà·Ä °è»ê ¶óÀ̺귯¸®
Matrix Template Library - Çà·Ä±â¹ÝÀÇ ¼±Çü´ë¼ö ¶óÀ̺귯¸®. STL°ú ºñ½ÁÇÑ ½ºÅ¸ÀÏÀÇ Çü½Ä.
Matrix libraries for C and C++ - ¸î¸î Çà·Ä¶óÀ̺귯¸® ¼º´Éºñ±³. (ÁöÈ£´Ô Ȩ¿¡¼ °¡Á®¿È)
http://www.gamedev.net/reference/articles/article1199.asp - Do We Really Need Quaternions?
http://www.makegames.com/3drotation/ - 3D ȸÀü°ü·Ã ¼öÇÐ ¾ÆÆ¼Å¬
http://www.cs.sunysb.edu/~stripe/ - ÀÏ¹Ý Æú¸®°ïÀ» triangle stripÀ¸·Î º¯È¯ÇÏ´Â ¾Ë°í¸®Áò°ú Åø Á¦°ø »çÀÌÆ®.
http://www.levp.de/3d/¿¡¼ ÆÛ¿É´Ï´Ù. °£´ÜÇÑ °³³ä¼³¸í.
http://freespace.virgin.net/hugo.elias/routines/r_main.htm - ³»Àû, ¿ÜÀû°ú °°Àº ¾ÆÁÖ¾ÆÁÖ ±âº»ÀûÀÎ ¼öÇп¡ ´ëÇÑ ¼³¸í. (°ÀÇ¿ë?)
A Non-Photorealistic Lighting Model For Automatic Technical Illustration - NPL¿¡ ´ëÇÑ sigraph 98³âµµ ³í¹®.
http://www.cc.gatech.edu/gvu/people/peter.lindstrom/papers/siggraph96/ - ½Ç½Ã°£ HF¿¡ ´ëÇÑ LOD ³í¹®
http://home01.wxs.nl/~monstrous/terrain.html - ÁöÇü»ý¼º¿¡ ´ëÇÑ ¾ÆÆ¼Å¬
http://www.vterrain.org/ - ÁöÇü»ý¼º¿¡ ´ëÇÑ ÅëÇÕ Á¤º¸ »çÀÌÆ®
http://chat.carleton.ca/~eszoka/tstriplod/tstrip.htm - triangle strip LOD ¿¡ ´ëÇÑ ³í¹®. ¿¹Á¦ ¼Ò½º´Â ¾ø´Â °ÍÀÌ Èì.
http://www.longbowdigitalarts.com/seumas/progbintri.html - Binary Triangle Trees and Terrain Tessellation
http://www.geocities.com/Area51/6902/terrain.html - Generating Terrain
http://www.llnl.gov/graphics/ROAM/ - ROAM ¾Ë°í¸®Áò ³í¹® »çÀÌÆ®.
http://www.tulrich.com/geekstuff/chunklod.html - Chunked LOD. ¿¹Á¦°¡ ±¦Âú½À´Ï´Ù. CLOD ±â¹ý¿¡ ±â¹ÝÇÏ¿© ±¸ÇöÇÑ ¹æ¹ýÀε¥, ¾²·¹µå¸¦ »ç¿ëÇÏ¿© ¹é±×¶ó¿îµå ·ÎµùÀ» ±¸ÇöÇÑ ¿¹Á¦°¡ ÀλóÀûÀÔ´Ï´Ù.
http://www.jejik.com/modules.php?name=Content&pa=showpage&pid=1 - The second life for Brute Force terrain mapping
http://users.belgacom.net/xvox/ - Hardware trilinear displacement mapping without tessellator and vertex texturing
http://www.flipcode.com/tutorials/geomipmaps.pdf - geomipmap¿¡ ´ëÇÑ ³í¹®
http://www.bigpanda.com/trinity/article1.html - Multitexture and the Quake 3 graphics engine
http://home.earthlink.net/~rbenson/ParticleHTML/Particles_files/frame.htm - ÆÄƼŬ ½Ã½ºÅÛ Æ©Å丮¾ó
http://www.sjbaker.org/steve/omniv/ - The Omniverous Biped's FAQ's
http://www.cs.unc.edu/~ehmann/RigidTutorial/ - Rigid Body Simulation Tutorial
http://www-2.cs.cmu.edu/afs/cs/user/baraff/www/ - µ¥À̺ø ¹Ù¶óÇÁÀÇ È¨ÆäÀÌÁö. ½Ã±×·¡ÇÁ 97 °¿¬ ÀÚ·áÀÎ Physically Based Modeling¿¡ ´ëÇÑ ÀÚ·á°¡ ÀÖÀ½. ÁöÈ£´Ô °Á¿¡¼ ÆÛ¿È.
http://www.gamasutra.com/features/20020118/vandenhuevel_pfv.htm - ¿ø ȤÀº ±¸ »çÀÌÀÇ ºü¸£°í Á¤È®ÇÑ Ãæµ¹Ã¼Å©
http://www.gamasutra.com/features/19991018/Gomez_1.htm - 2D Ãæµ¹Ã¼Å© ¾ÆÆ¼Å¬.
http://photoneffect.com/coldet/ - °ø°³ Ãæµ¹Ã¼Å© ¶óÀ̺귯¸®.
http://www.codercorner.com/Opcode.htm - Ãæµ¹Ã¼Å© ¶óÀ̺귯¸®. ²Ï ¼º´ÉÀÌ ÁÁ´Ù°í ÇÔ.
http://www.win.tue.nl/~gino/solid/index.html - freeSolid. °Ã¼ ¿îµ¿ ¹× º¯Çü½Ã ¹ß»ýÇÏ´Â Ãæµ¹Ã¼Å©¸¦ À§ÇÑ ¶óÀ̺귯¸®.
http://www.cs.unc.edu/~geom/OBB/OBBT.html - rapid. ±¸Á¶ÈµÇÁö ¾ÊÀº ¸ðµ¨·Î ±¸¼ºµÈ °Å´ëÇÑ È¯°æ¿¡¼ÀÇ Æú¸®°ï °£¼·À» üũÇϱâÀ§ÇÑ ¶óÀ̺귯¸®.
http://www.csis.hku.hk/GraphicsGroup/collision.htm - Ãæµ¹Ã¼Å© °ü·Ã ³í¹®µé.
http://www.stanford.edu/~jgao/collision-detection.html - Ãæµ¹Ã¼Å©¿¡ ´ëÇÑ ÀÚ·á ¸µÅ©¸ðÀ½.
http://www.gamasutra.com/resource_guide/20030121/maclaurin_pfv.htm - gamasutra¿¡ ½Ç¸° ¿ÜºÎ ¹°¸® ¿£ÁøÀ» °ÔÀÓ¿¡ Àû¿ëÇÏ´Â ¹ý¿¡ ´ëÇÑ ¾ÆÆ¼Å¬(µÎ¼®¾¾ °¨»ç~
)
opengl_hangul.zip (161.64 KB) - ´Ü±¹´ë Àü»ê°ú ºÐµéÀÌ ·¹ÆÛ·±½º¸¦ ¹ø¿ªÇϼ̾ú³×¿ä. HTML HelpÈÀÏÀÔ´Ï´Ù. º¼·£µåÆ÷·³¿¡¼ °¡Á®¿Ô½À´Ï´Ù.
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=43 - freetype2¸¦ »ç¿ëÇÏ¿© ÆùÆ® ȸ鿡 Ãâ·ÂÇϱâ. ¸î¸î ºÎºÐ¿¡¼ º¼¸¸ÇÑ ³»¿ëÀÌ ÀÖ½À´Ï´Ù.
OpenGL È®Àå °¡À̵å - GL ÄÚµùÇϽŴٸé Çʼö ±¸¸Å ¼Àû.
http://glew.sourceforge.net/ - Opengl Extension Wrangler Library. gl È®ÀåÀ» º¸´Ù ½±°Ô »ç¿ëÇÒ ¼ö ÀÖµµ·Ï ÇØÁÝ´Ï´Ù.
http://www.levp.de/3d/ - GL ÀͽºÅÙ¼Ç ¶óÀ̺귯¸® »çÀÌÆ®. »çÀÌÆ®ÁÖÀÎÀÌ ¹Ù»µ¼ extglÀÇ ´õÀÌ»óÀÇ ¾÷µ¥ÀÌÆ®°¡ ¾ø´Ù°í °øÇ¥Ç߳׿ä.
http://elf-stone.com/glee.php - ¶Ç´Ù¸¥ gl È®Àå ¶óÀ̺귯¸®. full ANSI C ±¸Çö.
OpenGL Extension Registry
http://www.realtech-vr.com/glview/ - ÇöÀç »ç¿ëÁßÀÎ ºñµð¿ÀÄ«µå°¡ ¾î¶² extensionÀ» Áö¿øÇÏ´ÂÁö ¾Ë¾ÆºÁÁÖ´Â ÇÁ·Î±×·¥. win32¿Í macÀ» Áö¿øÇϳ׿ä. freeware.
ftp://ftp2.v3x.net/vx/pub/glview-ext.zip - À§ glview Á¦Àۻ簡 ¸¸µç xmlÇü½ÄÀÇ Áö¿øÄ«µå<->GLÈ®Àå µ¥ÀÌŸº£À̽º. ƯÁ¤Ä«µå¿¡ ¾î¶² GL È®ÀåÀÌ Áö¿øµÇ´ÂÁö, ȤÀº ¹Ý´ë·Î ƯÁ¤ GLÈ®ÀåÀÌ ¾î¶² Ä«µå¿¡ Áö¿øµÇ´ÂÁö¸¦ ¾Ë¾Æº¸´Âµ¥ ¾ÆÁÖ µµ¿òÀÌ µÇ´Â ÀÚ·áÀÔ´Ï´Ù.
GL_ARB_transpose_matrix - ÀÏ¹Ý C ¹è¿°ª(¸î¸î ¼öÇаè»ê¿ë ¿£ÁøÀ̳ª ¶óÀ̺귯¸®¿¡¼ »ç¿ëÇÏ´Â ¹æ½Ä. float m[16]°°Àº ¹æ½Ä)À» GL ¹è¿·Î Àû¿ëÇÒ ¼ö ÀÖµµ·Ï ÇØÁÝ´Ï´Ù.
¿øº» ÆÈ·¹Æ® ¹æ½ÄÀÇ ÅØ½ºÃĸ¦ »ç¿ëÇÒ ¼ö ÀÖ°Ô ÇÔ.
¿øº» Ä«¸Þ¶ó¿¡¼ÀÇ °Å¸®¿¡ ±âÁØÇÏ¿© Æ÷ÀÎÆ® Å©±â¸¦ Á¶Àý. ÄùÀÌÅ©2¿¡¼ ÆÄƼŬ¿¡ »ç¿ë.
GL_EXT_packed_pixels - ÅØ½ºÃĸ¦ packó¸®µÈ Æ÷¸äÀ¸·Î ·ÎµùÇÏ°í ·£´õ¸µÇÏ´Â ±â´É.
¿øº»
WGL_EXT_swap_interval - À©µµ¿ìÁî¿¡¼ Ƽ¾î¸µÇö»óÀ» ÇÇÇϱâÀ§ÇØ »ç¿ë.
http://www.codercorner.com/Links_Programming.htm - coder cornerÀÇ ¸µÅ©¸ðÀ½. ÇÏ·ç¿¡ Çѹø¾¿ µé·¯º¸°í ÀÖÀ½.
http://talika.eii.us.es/~titan/oglfaq/ - opengl gamedev ¸ÞÀϸµ FAQ ¸ðÀ½.
http://www.mathies.com/glfaq/GLToolkitFAQ.html - °¢Á¾ opengl ŸŶ¿¡ ´ëÇÑ FAQ ¸ðÀ½.
http://home.clara.net/paulyg/ogl.htm - pahlÀÇ Opengl ÆäÀÌÁö. ¸î¸î ÆÁµéÀÌ ÀÖÀ½.
http://home.clara.net/paulyg/prog5.htm - 8ºñÆ® ÆÈ·¹Æ® ¾ÐÃàµÈ tgaÈÀÏÀ» ÅýºÃÄ·Î ÀоîµéÀÌ´Â ¾ÆÆ¼Å¬. glCompressedTexImage2DARB¿¡ ´ëÇÑ ¼³¸íµµ ÀÖÀ½.
http://www.morrowland.no/apron/tut_gl.php - apronÀÇ GL Æ©Å丮¾ó. °£´ÜÇÑ ¼Ò½ºµé ¸ðÀ½.
http://members.net-tech.com.au/alaneb/opengl.html - Al's openGL Page. http://www.gamecode.org ¿¡¼ ÆÛ¿È.
http://vegastrike.sourceforge.net/ - elite³ª À®Ä¿¸Ç´õ ½ºÅ¸ÀÏÀÇ °ø°³ 3D ½´ÆÃ °ÔÀÓ. ¿ÀǼҽº.
http://crystal.sourceforge.net - Å©¸®½ºÅ» ½ºÆäÀ̽º. °ø°³ 3D ¿£Áø. ¿ÀǼҽº.
http://www.cs.utah.edu/npr/ - Ä«Å÷·£´õ¸µ°°Àº ·£´õ¸µ ±â¹ý¿¡ ´ëÇÑ ³í¹®µé ¸ðÀ½ »çÀÌÆ®. http://www.3dstudy.net
http://home.t-online.de/home/Primetime./gl-117/index.htm - GL-117 À̶ó´Â °ø°³ ¿ÀǼҽº ºñÇà ½Ã¹Ä°ÔÀÓ. ¿ÀÇÂGL°ú SDL±â¹Ý. »ý°¢º¸´Ù ÇÒ¸¸ÇÏ´Ù.
http://esprit.campus.luth.se/~humus/ - GL ¼ÎÀÌ´õ °ü·Ã È®Àå Ȱ¿ë¿¹Á¦ ÀÖÀ½. ²Ï ±ò²ûÇÑ °¡¼Ó±â¹Ý ÀÚÀÛ ¿¹Á¦ Àü½Ã.
http://www.lifeisforu.net/programming/bsp/ - ÃÖµµ°æ´ÔÀÇ bsp°ü·Ã ¹®¼ ¹ø¿ª. ±ò²ûÇÕ´Ï´Ù.
http://www.faqs.org/faqs/graphics/colorspace-faq/ - »ö»ó°ú °¨¸¶ 󸮿¡ ´ëÇÑ FAQ
http://www.faqs.org/faqs/graphics/algorithms-faq/ - ±×·¡ÇÈ ¾Ë°í¸®Áò FAQ
http://www.asahi-net.or.jp/~cs8k-cyu/free/index.html - GLÀ» »ç¿ëÇØ¼ 2D ½´ÆÃÀ» ¸¸µå´Â °³ÀÎ °³¹ßÀÚ »çÀÌÆ®. °ø°³Àε¥´Ù D ½ºÅ©¸³Æ®¸¦ »ç¿ëÇÏ¿© °³¹ßÇÑ °ÍÀÌ Æ¯Â¡. ¼Ò½º°¡ °ø°³µÇ¾îÀÖÀ¸¹Ç·Î ½ºÅ͵𿡠µµ¿òµÉ µí.
http://www.gamza.net/ez2000/ezboard.exe?db=Programming&action=read&dbf=8&page=0&depth=1 - °¨ÀÚ´ÔÀÇ °£´ÜÇÑ 2D ¸ðµå º¯È¯ snippet.
http://irrlicht.sourceforge.net ¿ì¿¬È÷ ¹ß°ßÇÑ ¿ÀǼҽº 3D ¿£Áø. ¼º´É ¹× ±â´ÉÀº ¸ð¸£°ÚÁö¸¸, DX¿Í GLÀÇ ÅëÇÕ °èÃþºÎºÐÀº ¾µ¸¸ÇÏ´Ù.
http://www.3dengines.net - 3D ¿£Áø ¸®½ºÆ®.
http://xengine.sourceforge.net - Ç÷§Æû µ¶¸³ÀûÀÌ°í ½¦ÀÌ´õ±îÁö Áö¿øÇÏ´Â ¿ÀǼҽº 3D ¿£Áø.
http://www.hawksoft.com/hawk/ - Ç® ¿ÀǼҽº ¿£Áø. GL±â¹Ý. ½ºÅ͵ð¿ëÀ¸·Î ÁÁ´Ù.
http://www.grinninglizard.com/lilith/ - lilith 3D. kyra 2D ¿£Áø ÀúÀÚ°¡ ¸¸µç SDL+opengl±â¹ÝÀÇ 3D ¿ÀǼҽº ¿£Áø. ÁöÇü ºí·£µù°ú ±âŸ ±âÃÊÀûÀÎ ±¸Çö ÂüÁ¶ÇÒ¸¸ÇÔ.
http://www.destiny3d.com - 1³â¿¡ 40$Á¤µµ·Î »ç¿ë°¡´ÉÇÑ 3D ¿£Áø. ¾ÆÁ÷ ¾ËÆÄ´Ü°è.
http://www.conitec.net/a4info.htm - 3D °ÔÀÓ ½ºÆ©µð¿À. C-½ºÅ©¸³Æ®¶ó´Â ÀÚü ½ºÅ©¸³Æ® ¿£Áø Á¸Àç. »ó¿ë ¶óÀ̼¾½º ºñ¿ë 899$.
http://www.ogre3d.org/ - °´Ã¼ÁöÇâ ·»´õ¸µ ¿£Áø. ½Ç½Ã°£¿¡´Â Á¶±Ý...
http://g3d-cpp.sourceforge.net/ - GL ±â¹ÝÀÇ ¿ÀǼҽº 3D ¿£Áø ¶óÀ̺귯¸®. °¡¼Ó±â´É ±â¹Ý.
http://lib3ds.sourceforge.net/ - 3DS ÈÀÏ ÀÔÃâ·Â ¶óÀ̺귯¸®. ¿ÀǼҽº.
http://interreality.org/wwwvos/projects/libase - ASE ÈÀÏ ÀÔÃâ·Â ¶óÀ̺귯¸®. ¿ÀǼҽº.
http://libspider.sourceforge.net - °£´ÜÇÑ GL ±â¹Ý 3D ¶óÀ̺귯¸®. ½ºÅ͵ð¿ëÀ¸·Î ¾µ¸¸ÇÒµí.
http://www.cs.brown.edu/~tor/ - SIGRAPH/EUROGRAPHICS °ü·Ã ³í¹® ¸µÅ© »çÀÌÆ®
http://cone3d.gamedev.net/cgi-bin/index.pl?page=tutorials/ogladv/index - SDL+OpenGL Æ©Å丮¾ó»çÀÌÆ®
http://nexe.gamedev.net/ - Nehe Æ©Å丮¾ó DX ÆÇ.
http://www.longbowdigitalarts.com/seumas/index.html - Seumas's Programming Page. ¿©·¯°¡Áö ¾ÆÆ¼Å¬ ¸ðÀ½. dxball ¸¸µç »ç¶÷.
http://www.dataplus.co.jp/OpenGL4ps2.html - PS2¿ë Opengl ¶óÀ̺귯¸® ÆÇ¸ÅÇÏ´Â ÀϺ» ȸ»ç.
http://astronomy.swin.edu.au/~pbourke/geomformats/ - 3D ÈÀÏ Æ÷¸ä ½ºÆÑ ¸ðÀ½.
http://fly.cc.fer.hr/~unreal/theredbook/ - redbook ¿Â¶óÀιöÀü.