http://www.speedguide.net/analyzer.php - ÇöÀç »ç¿ëÁßÀÎ PC³ª ½Ã½ºÅÛ¿¡ ´ëÇÑ ³×Æ®¿öÅ© Á¤º¸(IPÁÖ¼Òµîµî)¸¦ º¸¿©ÁØ´Ù.
http://www.dslreports.com/tools - Æ÷Æ®½ºÄ˰ú °°Àº ³×Æ®¿öÅ© °ü·Ã Å×½ºÆ®¸¦ ½ÇÇàÇØÁØ´Ù.
Network Programming for Microsoft Windows 2ÆÇ - Win32 ¼ÒÄÏ ÇÁ·Î±×·¡¹ÖÀ» ÇϽǷÁ¸é ²À °¡Áö°í ÀÖ¾î¾ßÇÒ ¹ÙÀ̺íÀÔ´Ï´Ù. Á» ºñ½Ô´Ï´Ù. T_T;
TCP/IP ¼ÒÄÏ ÇÁ·Î±×·¡¹Ö (C¹öÀü) - ¼ÒÄÏ ÇÁ·Î±×·¡¹ÖÀ» óÀ½ ½ÃÀÛÇϽô ºÐµéÀº Çʵ¶¼ÀÔ´Ï´Ù. UNIX/Win32°â¿ë¿¹Á¦ÀÔ´Ï´Ù¸¸ ´Ù¼Ò UNIXÂÊ¿¡ Ä¡ÁßÇÑ ¸éÀÌ ÀÖ½À´Ï´Ù.
http://www.cse.ohio-state.edu/cgi-bin/rfc/rfc1334.html - PPP Authentication Protocols. PAP(Password Authentication Protocol), CHAP(Challenge Handshake Authentication Protocol)ÀÌ ¾ð±ÞµÇ¾îÀÖÀ½.
http://www.joedog.org/siege/index.php - http ÇÁ·ÎÅäÄÝ ±â¹ÝÀÇ ¹Ýº¹ ºÎÇÏÅ×½ºÆ® Åø.
http://builder.com.com/5100-6371-5171727.html - zdnet ¼Ò°³±â»ç
http://www.hawksoft.com/ - HawkVoice¢â, HawkNL¢âÀ̶ó´Â ¸·° LGPL ¶óÀ̼¾½ºÀÇ ³×Æ®¿öÅ© ¶óÀ̺귯¸®¸¦ º£Æ÷ÇÏ´Â »çÀÌÆ®.
http://www.joedog.org/libping/ - ping ÃøÁ¤±â´É C ¶óÀ̺귯¸®. UNIX °è¿ Àü¿ë.
http://www.rakkarsoft.com/ - UDP ±â¹ÝÀÇ ³×Æ®¿öÅ© ¿£Áø. ¿ÀǼҽº·Î ÀüȯµÊ. ²Ï °·ÂÇÑ ±â´É º¸À¯.
http://www.rit.edu/~jpw9607/gne/ - °ÔÀÓ ³×Æ®¿öÅ© ¿£Áø. ¿ÀǼҽº. ACE ¸¸ÅÀº ¾Æ´ÏÁö¸¸ ÇÁ·¹ÀÓ¿öÅ©¸¦ ³ª¸§´ë·Î Àß Á¤¸®ÇÔ.
http://mune.will.jennings.name/ - MUNE À̶ó´Â ´ÙÁß »ç¿ëÀÚ ³×Æ®¿öÅ© ¿£Áø. LGPL.
http://www.opentnl.org/ - garagegames.com¿¡¼ ³»³õÀº touque ¿£Áø¿¡¼ ³×Æ®¿öÅ©¸¸ ¶¼¾î³õ¾Ò³×¿ä. ¿ÀǼҽºÁö¸¸ µ¶¸³°ÔÀÓ¼öÁØÀ̸é 300ºÒ, »ó¾÷Àû ÀÌ¿ë½Ã ¾à 1õºÒÁ¤µµ ºñ¿ë¼Ò¿ä. ¼Ò½ºÆ÷Áö¸¦ ÅëÇØ ¼Ò½º´Â Ç®°ø°³ÇüÅ·ΠÁøÇàµÇ´Â °ÍÀÌ Æ¯Â¡.
http://www.ietf.org/internet-drafts/ - ÀÎÅÍ³Ý draft(ÃʾÈ)µéÀÇ ¸ðµç Ãֽй®¼µéÀ» ¹ÞÀ» ¼ö ÀÖ½À´Ï´Ù. (txt Æ÷¸ä)
http://www.ietf.org/internet-drafts/1id-abstracts.txt°ú
http://www.ietf.org/internet-drafts/1id-index.txtÀ» ´Ù¿î¹Þ¾Æ ÀÚ½ÅÀÌ ¿øÇÏ´Â ºÎºÐ¿¡ ´ëÇÑ ¹®¼°¡ ¾î´À Ãʾȿ¡ µé¾îÀÖ´ÂÁö¸¦ ã¾Æº¼ ¼ö ÀÖ½À´Ï´Ù.
http://www.kegel.com/c10k.html - À¯¸íÇÑ °÷ÀÌÁÒ. 10000¸í µ¿Á¢¿¡ °üÇÑ ±Û.
http://www.private.org.il/tcpip_rl.html - TCP/IP ¸®¼Ò½º ¸ñ·Ï. Uri Raz¶ó´Â »ç¶÷ÀÌ ¸ð¾Æ³õÀº ¸µÅ©¸ðÀ½.
http://www.pnk.co.kr/ - ICNÀ̶ó´Â ±¹³» »çÀÌÆ®ÀÔ´Ï´Ù. ³×Æ®¿öÅ© °³³ä ¹× ¿ë¾î¿¡ ´ëÇÑ Á¤º¸¿Í ÀÚ·á, ¸µÅ© ´Ù¼ö Á¸Àç.
http://tt.co.kr/~antihong/ - ³×Æ®¿öÅ© ¼¹ö°ü·Ã ÁÖÀÎÀå ÀÚÀÛ ³í¹®ÀÌ ÀÖ½À´Ï´Ù. ¼¹ö°ü¸®Ãø¸é¿¡¼´Â ±¦ÂúÀº ±ÛµéÀÔ´Ï´Ù.
http://tunelinux.pe.kr - ¸®´ª½º ¼¹ö °ü¸®¿¡ ´ëÇÑ ¸·´ëÇÑ ¸µÅ©, ÀÚ·áµé.
http://dsonline.computer.org/middleware/ - ¹Ìµé¿þ¾î °ü·Ã ¾ÆÆ¼Å¬ ÀÚ·áµé.
http://carol.science.uva.nl/~delaat/ - Cees de LaatÀ̶ó´Â »ç¶÷ÀÇ °³ÀÎ »çÀÌÆ®. ³×Æ®¿öÅ© ¹× ±×¸®µå ÄÄÇ»ÆÃ¿¡ ´ëÇÑ ´Ù¼ö ³í¹® Á¸Àç.
BeeJ's Guide to Network Programming - ¼ÒÄÏ ±âÃÊ¿¡ ´ëÇÑ °£´ÜÇÑ °³¿ä. ¹ø¿ªÀÌ ÀߵǾîÀÖ½À´Ï´Ù.
kldp¿¡¼ ¸µÅ©.
¸î¸î ¼ÒÄÏ C ¿¹Á¦
http://www.synczone.net¿¡¼ ÆÛ¿Â ±ÛÀÔ´Ï´Ù.
http://www-903.ibm.com/developerworks/kr/linux/library/l-pthred.html - pthread ±âÃÊ(Çѱ۹ø¿ª)
http://sources.redhat.com/pthreads-win32/ - Win32 »ó¿¡¼ÀÇ POSIX Threads ±¸Çö.
http://www.humanfactor.com/pthreads/ - pThread¿¡ ´ëÇÑ »çÀÌÆ®.
http://state-threads.sourceforge.net/ - state thread ÇÁ·ÎÁ§Æ® ȨÆäÀÌÁö. ¾ÆÆÄÄ¡ ¼¹ö °¡¼Ó ÇÁ·ÎÁ§Æ®¿¡ »ç¿ëµÇ¾úÀ½. »ó¿ëȼöÁØÀÇ ¾ÈÁ¤¼ºÀ» °¡Áø C ¾ð¾î¿ë ¾²·¹µå ¶óÀ̺귯¸®.
http://www.freebsd.org/cgi/url.cgi?ports/devel/st/pkg-descr - State threadÀÇ FreeBSD Port Á¤º¸.
http://www.xmailserver.org/linux-patches/nio-improve.html - /dev/epoll ȨÆäÀÌÁö.
http://epoll.hackerdojo.com/ - ¶Ç´Ù¸¥ /dev/epoll ÆäÀÌÁö. »ç¿ë¹ýÀÌ ´õ °£·«ÇÏ°Ô ¿ä¾àµÇ¾îÀÖ´Ù.
http://lse.sourceforge.net/epoll/index.html - /dev/epoll, /dev/poll, sys_epoll °£ÀÇ ¼º´Éºñ±³.
http://www.joinc.co.kr/modules/moniwiki/wiki.php/epoll - epoll¿¡ ´ëÇÑ °£´ÜÇÑ ¹ø¿ª ¹× ÇÑ±Û ¼³¸í.
http://ngps.net/ngpiki/index.php?display=kqueue%20ÇÁ·Î±×·¡¹Ö - ngps.netÀÇ kqueue »ç¿ë¹ý ¹ø¿ª ¹× ¿ä¾à.
http://www.synapse.se/kpoll/
http://liboop.org/ - liboop. POSIX±â¹ÝÀÇ ¿î¿µÃ¼°è¸¦ À§ÇÑ ÇÏÀ§ ¼öÁØÀÇ À̺¥Æ® ·çÇÁ °ü¸®¿ë C ¶óÀ̺귯¸®.
http://www.gamedev.net/reference/list.asp?categoryid=30 - GameDev´å³Ý¿¡¼ MultiPlayer & Networking¿¡ °ü·ÃµÈ ¾ÆÆ¼Å¬ ¸ñ·Ï
GDC 2001: 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond
Half-Life and TeamFortress Networking: Closing the Loop on Scalable Network Gaming Backend Services
http://www.gamasutra.com/resource_guide/20020916/hallenberg_pfv.htm - Of Internet Servers and SQL Databases: Designing the Backend for Power and Performance
http://www.gamasutra.com/features/20000621/aronson_pfv.htm - Using Groupings for Networked Gaming.
http://www.gamasutra.com/features/19970905/ng_01.htm - Designing Fast-Action Games For The Internet
http://www.gamedev.net/reference/articles/article712.asp - ·¢¿¡ ´ëÇÑ À̾߱â
http://www.gamasutra.com/features/20000724/pritchard_pfv.htm - How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It
http://www.gamasutra.com/resource_guide/20020916/hallenberg_pfv.htm - Of Internet Servers and SQL Databases : Designing the Backend for Power and Performance
ÀÎÅͳݿ¡¼ÀÇ ºü¸¥ ¾×¼Ç °ÔÀÓ µðÀÚÀÎÇϱâ - imays¶ó´Â ¾ÆÀ̵𸦠°¡Áö½Å ºÐÀÇ È¨ÆäÀÌÁö ¸µÅ©ÀÔ´Ï´Ù. ¹«´ÜÀÔ´Ï´Ù. -_-a ÀÐÀ¸½Ã°í ±×ºÐ ȨÇÇ¿¡ ¹ø¿ª¿¡ ´ëÇÑ °¨»ç±ÛÀÌ¶óµµ Àû¾îÁֽñæ...
http://www.cubicmetercrystal.com/alpine/ - ALPINEÀ̶ó´Â LGPL±â¹ÝÀÇ °ø°³ P2P ÇÁ·ÎÅäÄÝ. DTCP¶ó´Â °íÀ¯ÀÇ ±â¹Ý ÇÁ·ÎÅäÄÝ »ç¿ë.
http://opennap.sourceforge.net/ - ¿ÀǼҽº ³À½ºÅÍ ÇÁ·ÎÁ§Æ®.
http://edu.hackerslab.com/home/html/temp/movie.htm - "ÆÐŶÀÇ ¿©Çà"À̶ó´Â ¿µÈ. ³×Æ®¿öÅ© °³³äÀ» ÀÍÈ÷´Âµ¥ Á¤¸» ÁÁÀº ³»¿ëÀ» ´ã°í ÀÖÀ½. ^^;
http://www.lcscanada.com/muscle/ - MUSCLE À̶ó´Â °ø°³ Ŭ¶óÀ̾ðÆ®/¼¹ö±â¹ÝÀÇ ¸Þ¼¼Â¡ ½Ã½ºÅÛ. ¾à°£ÀÇ C++ Ŭ·¡½º »ó¼ÓÀ¸·Î ³À½ºÅͳª P2P ½ºÅ¸ÀÏÀÇ °ÔÀÓÀ» ¸¸µé¼ö ÀÖ´Â ³î¶ó¿î ¿£Áø.
http://www.kegel.com/c10k.html - 10000¸í Á¢¼Ó¿¡ ´ëÇÑ ¹®Á¦¸¦ ³íÀÇÇÑ »çÀÌÆ®. À¯¸íÇÑ °÷.
http://tangentsoft.net/wskfaq/ - Winsock Programming FAQ
http://www.gnucleus.net/ - Win32±â¹ÝÀÇ ¿ÀǼҽº napster-like ÄÄÆÛ³ÍÆ® ¹× Ŭ¶óÀ̾ðÆ®. ÇÁ·ÎÅäÄÝÀ» ¸¾´ë·Î Á¶Á¤ÇÒ ¼ö ÀÖ´Ù´Â Á¡ÀÌ Æ¯Â¡.
http://lgdc.sunsite.dk/articles/22.html - CPU ¼Óµµ¿Í »ó°ü¾ø´Â °ÔÀÓ ¿ùµå ¸¸µé±â. ŸÀÌ¸Ó À̾߱âÀÔ´Ï´Ù.
http://imays.pe.kr:41414/moin/iwiki/moin.cgi/DistributedGameServers - ¹èÇöÁ÷´ÔÀÇ ³×Æ®¿öÅ©°³¹ßÀ§Å°¿¡¼ ºÐ»ê°ÔÀÓ¼¹ö¿¡ ´ëÇÑ °æÇèÀ» ÀûÀº ±ÛÀÔ´Ï´Ù.
MCL ¶óÀ̺귯¸® - MBONE ±â¹ÝÀÇ ¿ÀǼҽº ¸ÖƼij½ºÆ® ¶óÀ̺귯¸®. API ±¸Á¶°¡ ¸Å¿ì °£°áÇÏ´Ù.
http://www.merit.edu/~mbone/index/titles.html - MBONE ±â¹ÝÀÇ ¼ÒÇÁÆ®¿þ¾î ¸µÅ© ¸ðÀ½.
http://andrew.triumf.ca/pub/linux/multicast-FAQ - ¸®´ª½º ¸ÖƼÄɽºÆ® FAQ.
http://www.ligo-wa.caltech.edu/gds/framexmit/ - ±â°¡ºñÆ® ÀÌ´õ³Ý°ú °°Àº ȯ°æ¿¡¼ »ç¿ë°¡´ÉÇÑ ¸ÖƼÄɽºÆ® ±â¹ÝÀÇ ÇÁ·ÎÅäÄÝ ¶óÀ̺귯¸®. ¼Ò½º ÀÖÀ½. ¼Ö¶ó¸®½º¿¡¼ Å×½ºÆ®µÇ¾ú´Ù°í Çϳ׿ä.
http://www1.bell-labs.com/project/rmtp/ - Reliable Multicast Transport Protocol.
http://www.nard.org/~tmont/rm-links.html - Reliable Multicast ¸µÅ©.
http://www.icir.org/floyd/srm.html - Scalable Reliable Multicast.
http://www.pnk.co.kr/tech/network/vpn/1.html - VPNÀÌ ¹»±î?
http://www.netbsd.org/Documentation/network/ipsec/ - netbsdÀÇ ipsec FAQ
http://www.openbsd.org/faq/faq13.html - openbsdÀÇ ipsec ¼³¸í.
http://www.gridforum.org/ - Global Grid Forum. Grid ÄÄÇ»ÆÃ¿¡ ´ëÇÑ ÀÚ·á°¡ ¸¹ÀÌ ¿Ã¶ó¿À´Â °÷.
http://www.globus.org/ - globus project. Grid ¼ºñ½º ±¸Á¶¸¦ ¿ÀǼҽº·Î ÁøÇàÇϰíÀÚÇÏ´Â ÇÁ·ÎÁ§Æ®.
http://www.casa-sotomayor.net/gt3-tutorial/index.html - Globus Toolkit 3 ÇÁ·Î±×·¡¸Ó's Æ©Å丮¾ó. (·¹ÀÌ¿Ê´Ô È¨ÇÇ¿¡¼ ½½Â½~)
http://www.cisco.com/univercd/cc/td/doc/cisintwk/ito_doc/qos.htm - ½Ã½ºÄÚ¿¡ ÀÖ´Â QoS¿¡ ´ëÇÑ ¼³¸í±Û.
http://www.taskqos.com/kor/technology/qos.html - ÇÑ±Û·ÎµÈ qos¿¡ ´ëÇÑ ¼³¸í.
http://msdn.microsoft.com/msdnmag/issues/01/04/qos/default.aspx - GQOS(Generic Quality Of Service)¿¡ ´ëÇÑ ¼³¸í.
http://www.junglemonkey.net/emcast/ - emcast. ¸ÖƼÄɽºÆ® Åë½ÅÀ» ¿øÇÏ´Â ºÐ»ê/P2P ¾îÇø®ÄÉÀ̼ÇÀ» À§ÇÑ ÅøÅ¶. API°¡ »ó´çÈ÷ °£°áÇÏ´Ù.
http://www.junglemonkey.net/ - °ø°³ ÈÀÏ °øÀ¯ ÇÁ·Î±×·¥.
http://www.infoanarchy.org/wiki/ - P2P ÇÁ·ÎÅäÄÝ¿¡ ´ëÇÑ ¹æ´ëÇÑ ÀڷḦ ´ã°í ÀÖ´Â À§Å°. (º»·¡ infoanarchyÀÚü°¡ ´º½ºÀü´ÞÀ» À§ÇÑ P2P½Ã½ºÅÛÀ̱º¿ä)
http://www.microsoft.com/technet/treeview/default.asp?url=/technet/prodtechnol/winxppro/maintain/Teredo.asp - teredo¶ó°í ÇÏ´Â P2P ¸±·¹ÀÌ ¼¹ö¿¡ ´ëÇÑ ±Û. unicast UDP ±â¹ÝÀÓ.
http://www.xbox.com/ko-kr/live/connect/connectivitycompatibility - Xbox live NAT °ü·ÃÁ¤Ã¥.
http://www.pdos.lcs.mit.edu/~baford/nat/ - P2P Åë½ÅÀ» À§ÇÑ NAT °Ë»ç ÇÁ·Î±×·¥ ¼Ò½º °ø°³. ³í¹® ´Ù¼ö ÀÖÀ½. (
http://www.extremendl.net °Ô½Ã¹°¿¡¼ ¹ß°ßÇÑ »çÀÌÆ®ÀÔ´Ï´Ù)
http://www.extremendl.net °Ô½Ã¹°¿¡¼ ¹ß°ßÇÑ »çÀÌÆ®ÀÔ´Ï´Ù)
http://www.ietf.org/rfc/rfc3489.txt
http://www.vovida.org/applications/downloads/stun/
http://network.hanbitbook.co.kr/view_news_print.htm?serial=548 - ÇѺû³ÝÀÇ ±¦ÂúÀº ¾ÆÆ¼Å¬.
http://www.viagenie.qc.ca/en/ipv6/quake/ipv6-quake.shtml - °ø°³µÈ ÄùÀÌÅ©1¼Ò½º¸¦ °íÃļ ipv6¿¡¼ °¡´ÉÇϵµ·Ï ¸¸µç ¼Ò½º »çÀÌÆ®. 2ÀÏ °É·È´Ù³×¿ä.
http://www.tta.or.kr/Home2003/library/weeklyNewsView.jsp?news_id=308 - Á¤º¸Åë½ÅºÎ °ü·Ã ´º½º¸µÅ©.
http://www.sctp.de/sctp.html - SCTP¿¡ ´ëÇÑ RFC ¹®¼ ¸µÅ©µî ´Ù¼öÀÇ Á¤º¸¸ðÀ½.
http://www.algonet.se/~henisak/icq/icqv5.html - ¹öÀü 5
http://www.stud.uni-karlsruhe.de/~uck4/ICQ/ - ¹öÀü 8
http://www.d.kth.se/~d95-mih/icq/ - ICQ ÇÁ·ÎÅäÄÝ °ü·Ã ÀÚ·á ¸ðÀ½.
http://www9.limewire.com/developer/gnutella_protocol_0.4.pdf - °ø½Ä ÇÁ·ÎÅäÄÝ ½ºÆÑ.
http://capnbry.net/gnutella/protocol.php - Á¶±Ý »ó¼¼ÇÑ ¼³¸í.
http://www.csse.monash.edu.au/~timf/quake.html - ÄùÀÌÅ© µ¿¿µ»ó ¹× ³×Æ®¿öÅ© ½ºÆÑ¿¡ ´ëÇÑ ¸î°¡Áö ¸µÅ©°¡ ÀÖ´Ù.
http://www.csse.monash.edu.au/~timf/bottim/qwspec221.txt - quakeworld 2.21 ³×Æ®¿öÅ© ÇÁ·ÎÅäÄÝ ½ºÆÑ.
http://www.csse.monash.edu.au/~timf/bottim/q2net/q2network-0.03.html - ÄùÀÌÅ© 2 ÇÁ·ÎÅäÄÝ ½ºÆÑ.
http://www.richardsharpe.com/richard/ethereal/user-guide/sidquakenetworkprotocol.html
http://www.ethereal.com/docs/user-guide/sidquakeiinetworkprotocol.html - ethereal ºÐ¼®ÀÚ·á.
http://www.gamers.org/dEngine/quake/spec/quake-spec34/qkspec_8.htm#NETP0 - ÄùÀÌÅ© 1 ÇÁ·ÎÅäÄÝ ½ºÆÑ.
http://www.gamers.org/dEngine/quake/QDP/qnp.html - ¶Ç´Ù¸¥ ÄùÀÌÅ©1 ÇÁ·ÎÅäÄÝ ½ºÆÑ.
http://unreal.epicgames.com/IpServer.htm - °ø½Ä ÇÁ·ÎÅäÄÝ ¼³¸í.
http://unreal.student.utwente.nl/UT2003-queryspec.html - unreal Åä³Ê¸ÕÆ® 2003 ÆÐŶ ºÐ¼®ÀÚ·á. ÀϺκи¸ ÀÖÀ½.
http://www.planetquake.com/demospecs/ - ÄùÀÌÅ©¸¦ ºñ·ÔÇÑ ¸î¸î °ÔÀÓÀÇ recording ½ºÆÑµé.
http://cnscenter.future.co.kr/main/research/usfederal.html - ¹Ì¿¬¹æ ¾ÏÈ£È Ç¥ÁØ¾È °ü·Ã ¸µÅ© ¹× °£´Ü ¼³¸í
http://www.sans.org/dosstep/index.php - Help Defeat Denial of Service Attacks: Step-by-Step
http://www.sans.org/dosstep/roadmap.php - Consensus Roadmap for Defeating Distributed Denial of Service Attacks
RADIUS ÇÁ·ÎÅäÄÝ RFC¹®¼
RADIUS ÇÁ·ÎÅäÄÝ ºÐ¼®
http://www.freeradius.org/ - freeRADIUS ÇÁ·ÎÁ§Æ®.
http://www.gnu.org/software/radius/ - GNU RADIUS ¼¹ö
http://www.radius.cistron.nl/ - cistron RADIUS ¼¹ö. °¡Àå À߾˷ÁÁø ¼¹ö. ÇÏÁö¸¸ freeRADIUS·Î ÀÌÀüÇÏ´Â ºÐÀ§±â.